I’m a Blender Character Rigger and Animator focused on creating production-ready character rigs and bringing characters to life through animation.
I work with Blender’s rigging tools and systems, including Rigify, and enjoy solving technical challenges to create rigs that are both robust and easy to use.
Alongside rigging, I create character animations with a focus on clear movement, appealing poses, and believable performance.
I’m available for freelance opportunities