This project is a fully featured character rig on Dvalin, focused on supporting expressive animation and dynamic movement. The rig was built with a strong emphasis on flexibility, allowing for a wide range of poses while maintaining stable and predictable deformations.
Key features:
- control system for the wings, torso, and tail, accessible with master controllers for each part.
- Properties panel (Rotation follow, FK_IK_Switch, IK_Parent_Switch)
- IK & FK controllers
- Tweaker bones on all parts
- rotation falloff
- Plenty of detail bones for further controle
The rig is animator-friendly, with clear control hierarchies and intuitive handling to streamline the animation process. Deformation quality was a priority throughout, ensuring consistency across extreme poses.